Haunted Collector – House of Pain and Antique Spirits – S03E12

After a bit of a hiatus, Haunted Collector is back for the final episode of the season. For this one they spend time down in Florida at the Odom Residence and Palmer House Antiques.

Odom Residence

The owner has had experiences of apparitions moving around the house in multiple locations. This has taken the form of a figure heading toward the bathroom area and a woman in a flowing dress.

The team starts off the investigation with some Polaroids where one of them appears to be burned. The picture had been of the Spanish breastplate over the fireplace. Oddly, the fireplace poker falls when they try to take the second picture.

There is the capture of an EVP with the word "Win". It doesn’t seem to make much sense but they tie this to Earl Winfield Spencer Jr, who went by the name Win. They feel this is the voice of Wallis Simpson who married Spencer. It also comes to light that Win may been a bit of a bastard. It’s said he used to get drunk regularly and abuse his wife. There are reports that he would tie her up then leave the house for a bender. It’s also claimed he would burn family photos in the fireplace. The same fireplace with the breastplate and the burned Polaroid.

A final part of the investigation has Jesslyn dealing with all the meters going off while she’s the command center. There is a slew of noises and multiple bangs. Even the attic style door comes flying open during the ruckus. They can’t quite pin a source for that one.

In the end John binds the fireplace with salt to try and appease the spirit of Wallis. They don’t really have any tangible evidence, but feel the fireplace is the source of the problem since Win would get drunk and destroy the photos there. The activity seems to stop, but there are still footsteps in the attic. Due to the age of the house, I still keep saying that’s an animal roaming around.

Palmer House Antiques

For the second part, John goes out to visit and antique store that has shut down because of the activity. People see apparitions, things move around, people experience a tightness in the chest and they hear footsteps.

The team discovers that two doctor Palmer’s lived in the house. It was built by Thomas Palmer who died in the house when he shot himself in the head after the war. Dabney Palmer also died in the house when he fell down the stairs and hit his head on a spittoon. He died a couple of days later.

Second doctor Palmer is a bit of an odd bird it appears. He was also the mortician with his operating room upstairs in the house. He would drain the body of blood then poor that into the earth once the body had been buried. There are also claims he performed experiments in the cadavers he worked on. It’s not specifically said what he was up to with the bodies.

The team sets up bells on string in the doorways, on the doll that keeps moving and other objects. They hear the bells repeatedly, but can’t find why they keep going off. When asked if someone performed experiments, they get the answer of "yes".

As they search the house, a trepanning tool is shown as glowing hot orange in the thermal imager. This would have been used to bore into the skull. Why bore into the skull? It was a cure to mental illness, depression and even headaches. It would have also been used to study the brain.

While using the voice box, John and the team are startled when they hear breathing behind them. Coincidentally their meters have all lost power. Is someone there? Unfortunately, they’re not able to grab anything concrete during that moment.

There is another mysterious event. There is a body of 555 Marlarial medicine in a bottle. One moment that bottle is full, the next it’s empty. The bottle isn’t broken, nor is it wet. What happened to contents? Oddly, a bucket in another room holding medical equipment mysteriously has liquid in it. Turns out the liquid in the bucket was plain water, but an odd event none the less.

John concludes the trepanning tool is the cause of the problems and that Dabney Palmer needs to be removed from the home. His unusual experiments have no place in an antique shop. John takes the skull drill and things seem to calm down. There is no direct evidence that links Palmer to the tool, but it was showing some odd behavior with a temperature so much higher than everything else.

Again, lots of leap in logic and very little concrete evidence to support the conclusions they draw. I can only assume parts are left out for the sake of time. The ease at which the find the items and uncover this information always bugs me. Brian make two swings at the ground and poof, he finds exactly what he’s looking for. We’ll leave it as the magic of television.

But even still, the links they form still come across as weak. I don’t always buy how they put it together. Their story could make sense, but there are always a ton of assumptions.

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